ADR Foley

  • Alan Wake 2 Trailer

  • ADR Foley Module

Planning Stage

To plan the project I started with a sound map indicating the sounds I needed along with the time stamps according to the video.

For ADR And Foley we where given the option to choose a clip of our own choice giving it being around the 1;00-1;10 length. I had chosen the trailer for the Sequel to the game Alan wake. I chose this clip as I felt the flash imagery and horror aspects would be interesting to layer to shape new sounds.

  • A good example of this is at the 53rd second mark I used the sounds of screeching pipes and metallic bangs to create a tense and intimidating atmosphere. I used old pieces of a metal frame for a bed to create this sound>

  • Another good used of layering found at 55 second mark was using 2 different sound effects of paper fluttering 1 was made from shaking a sheet while another was from flicking through a book.

  • A great perk to this project was our lecturer Clark managed to get theatre students to spare a day to record some ADR for out projects this was good as it gave our Dialog segments a lot more emotion and authenticity compared to our alternative which was AI. I chose to keep 2 character out of the 4 as AI to show I understood how to use the generator and used it in my clip.

  • Using the AI generator was tricky as a subscription was required so I resorted to recording the playback test on the site wit OBS.

ADR and Foley Sound map