Understanding Cinematography and clever use of Colour and Texture
Introduction
This programme note narrates a creators interpretation of the artistic approach to the camera work and visual presentation of the Blade Movies
Blade features an innovative approach to film making with its unique mish mash of Horror and superhero crossover making the movie an easy comparison to the much successful Prior released ‘The Crow’ they both share an association in comic books though what makes both of these interesting in their cinematic adaptation is that they received a 18 certificate on release due to the excessive violence and gore. Blade is a movie not short on this as blade carries this character like he is a Batman who takes no prisoners using his own moral code that all vampires are bad and must be exterminated though the true irony is the fact he is half vampire himself.
The direction that was approached with making a sound track and cues to Blade was to make a heavy fight scene track with a unique guitar riff, energetic percussion and both an Analog and Synth bass
The Synth bass was an interesting addition through my BOSS SY1 due to how prominent it is it was actually played on a guitar and i remember feeling so surprised with how well it emulated a bass synth
2. Pulling the Trigger
Like the subheading suggests the first pull of the trigger signifies an instant change in the clip the music escalates with a newly incorporated electric guitar tuned to drop D to pair with a female vampire who is frantically swinging meat hooks while charging towards blade. in this portion of the clip the energy is high as blade has to control an insanely dense crowd of bloodthirsty vampires i chose drop D as i feel its tonality and popularity for concepting heavy riffs. The drums for this section were composed on a V-drum kit played by Stuart Lowe who has toured with his band over Europe graciously have his time in kindness to the project. Throughout this riff i implemented a sample of a power tool within intersections of the riff to add an aura of obscurity and to simbalise that the club is essentially a feeding ground making all who wonder in lambs to the slaughter.
4. Guns blazing
In this small section a few body guards fire at blade which he retaliates with a sub machine gun he had in his coat. I reverted to the main action riff for this section as it was picking up in intensity with camera shots following enemies as they flee to cover and has blade takes out the DJ
6. leaving in a blaze of glory?
The final confrontation with Quinn Plays with the same eerie bassline form the beginning after blade sets Quinn on fire the action track plays while he checks a man on the ground for fangs only to see he is a surviving human and leaves him in a pool of blood while the police and fire fighters arrive. i felt using the action music gave the impression he is still in the fight until he is away from the scene of the crime leaving the dead weight (civilian) behind as he is now safe. the music then transitions into the hand to hand music signifying the climax as blade fades into the dreary shadows of the night.
1. The Eerie intro
When making the introduction I kept it simple with a reoccurring but fitting bassline that conveys the intensity and psychology of the situation in a normal sense Blade would be the one outnumbered though with the camera work and the bassline keeping the scene on its toes anticipating the clash of both sides. The bassline fits well for the intro pairing with the strobe lights and the slow camera panning its helps to create this mood of awe that this group of vampires are genuinely furious but scared. The tempo also can be interpreted to show blades calm but cool mood during this scene, showing he has done this before. the slow bass line also fits well with the cold atmosphere of the grimy tiled nightclub.
3. Hand to Hand
For this section blade drops his shotgun and shows the comic book nature of the movie fighting hand to hand in a rhythmic fashion disposing his foes in style using his surroundings to his advantage. the instrumentation for this section changes as it slows down into a less chaotic and more disciplined breakdown section. the reason i chose to implement this part is the combat shifts from being frantic to a swinging motion almost like all enemies are falling into blades strikes seamlessly. my main inspiration for this section was to get a breakdown riff similar to the likes of DOOM64 and Mortal Kombat having a classic “Beat em up” intensity. The texture for this scene grim getting s great look at the deplorable state of the environment blade is fighting in with the colour being predominantly shades of grey and blue highlighting the blood and burning skeletons of his victims.
5. Enter The Big Baddy
In this scene the villain Quinn appears for this scene I changed that hand to hand riff to a palm muted approach and took a sample of a war horn and edited it to make it reoccurring and reversed it so it would fade and revert into itself creating a loop both of these combined with some natural harmonics created the showdown atmosphere of this final “boss battle”
Carrying from this part blade stands of numerous targets with meet hooks which begins with the first action riff then as he leaps into a circular bath like area it fades back to the hand to hand riff which i feel rounds the mood for the fight entirely as its constantly fluctuating.